Abstract
In the present study, self-generated responses to a question regarding reasons for gambling from two epidemiological surveys were combined and placed into another earlier motivational model for alcohol use, adapted for gambling. Of the 3601 reasons, 954 could be categorised into the model's categories: (a) coping motives (internal, negative reinforcement); (b) enhancement motives (internal, positive reinforcement); and (c) social motives (external, positive reinforcement). Results indicate that coping gamblers experienced greater gambling severity and psychopathology, enhancement gamblers were most likely to gamble while intoxicated and social gamblers were more likely to choose socially-related gambling. An examination of remaining motives suggests additional categories may be warranted - specifically financial and charitable reasons. These findings offer some support for the model; however, it may need to be expanded to account for other motives. The study highlights the advantages and limitations of using self-generated reasons to study gambling motivation.
Original language | English |
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Pages (from-to) | 117-138 |
Number of pages | 22 |
Journal | International Gambling Studies |
Volume | 10 |
Issue number | 2 |
DOIs | |
Publication status | Published - Aug 2010 |
Bibliographical note
Funding Information:This research was supported by a generous grant funded by the Ontario Problem Gambling Research Centre. Daniel S. McGrath was supported through doctoral awards from the Ontario Problem Gambling Research Centre, the Nova Scotia Health Research Foundation, and the Nova Scotia Gaming Foundation during the completion of this work. Sherry H. Stewart was supported through a Killam Research Professorship from the Dalhousie University Faculty of Science. The authors would like to acknowledge Pamela Collins, Adrienne Girling, and Lyndsay Bozec for their assistance with data formatting and coding.
ASJC Scopus Subject Areas
- Applied Psychology